Valve’s New Console and Controller - STEAM Machine & STEAM Controller (2026) First Look
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9 min de lecture
SUMMARY
Linus Sebastian unveils Valve's 2026 Steam Machine console and redesigned Steam Controller, detailing their specs, history of Steam OS, and competitive edges over rivals like Xbox.
STATEMENTS
- Valve's Steam OS, launched over a decade ago as a Linux-based system, initially flopped commercially but evolved through developer collaborations on Linux ports and Proton for Windows game compatibility.
- The Steam Deck has sold millions, balancing strong performance and affordability, yet its handheld design limits users seeking a more powerful stationary option.
- The new Steam Machine features a six-core AMD Zen 4 CPU boosting to 4.8 GHz, 16 GB RAM, and an 8 GB GPU comparable to a 7600 XT, targeting 4K 60fps gameplay with FSR upscaling.
- Valve prioritized a discrete CPU-GPU setup for optimal cost, power, size, and performance balance, achieving roughly six times the Steam Deck's power without shared memory.
- The Steam Machine's compact design includes customizable magnetic front panels with provided CAD files, a programmable RGB strip, and integrated power supply with efficient cooling.
- Ports on the Steam Machine comprise front USB 3.5 Gbps, rear USB-C 10 Gbps, HDMI 2.0 (tested at 2.1 speeds), DisplayPort 1.4, Gigabit Ethernet, and a 120 mm fan for cooling.
- The redesigned Steam Controller incorporates Steam Deck-like controls with symmetric joysticks, repositioned trackpads, TMR joysticks for accuracy, and capacitive sensors for gyro aiming toggles.
- The controller supports haptic feedback, large rumble motors, a 35-hour battery, and a proprietary "puck" dongle for low-latency 2.4 GHz wireless, supporting up to four controllers per puck and 16 total via multiple pucks.
- Valve designed the Steam Machine for easy upgrades like M.2 storage and SODIMM RAM, while partnering with iFixit for replacement parts, catering to both casual users and tinkerers.
- Steam OS installation is supported on custom AMD-based PCs via recovery images, though features like HDMI CEC require custom hardware and broader Intel/Nvidia support remains limited.
IDEAS
- Valve's persistence with Steam OS after its flop led to Proton, enabling seamless Windows game play on Linux, transforming the Steam Deck into a versatile handheld.
- Nicknaming the Steam Machine "the lunchbox" cleverly ties its cube shape, substantial build, and potential to dominate competitors like Xbox in one punny metaphor.
- Custom magnetic front panels with CAD files allow users to 3D-print personalized designs, including e-ink displays for system vitals, blending modularity with aesthetics.
- A programmable RGB strip on the front could visualize download progress or TV input switches, turning mundane waits into interactive light shows.
- TMR joysticks in the controller surpass Hall effect sensors in precision and longevity, potentially revolutionizing analog input reliability in gaming hardware.
- Capacitive grips and thumbsticks enable dynamic gyro aiming toggles—loosen your hold to recenter—making hybrid mouse-controller schemes feel intuitive.
- The "puck" dongle magnetically clips to the controller for storage and uses proprietary wireless for 8ms latency, outperforming Bluetooth in multi-player setups.
- Integrated antennas dedicated to Wi-Fi 6E, Bluetooth, and controllers optimize signal separation, ensuring stable connections even in dense device environments.
- Valve's pricing strategy treats the Steam Machine as a full PC rather than a subsidized console, preserving margins for games and software partners.
- Expanded Steam OS support for Zen 5 and RDNA4 chips invites DIY builders, democratizing console-like experiences on custom hardware despite missing niche features.
INSIGHTS
- Valve's evolution from Steam OS failures to Proton's success illustrates how embracing open-source collaboration can turn niche experiments into industry standards for cross-platform gaming.
- By prioritizing discrete components over integrated SoCs, Valve achieves a compact powerhouse that balances enthusiast tinkering with plug-and-play simplicity, redefining accessible high-performance computing.
- The Steam Controller's capacitive innovations abstract traditional inputs into fluid, context-aware controls, hinting at a future where hardware adapts seamlessly to user intent rather than rigid schemes.
- Customizable elements like magnetic panels and RGB personalization signal a shift toward user-owned aesthetics in gaming hardware, fostering community-driven evolution beyond corporate designs.
- Proprietary wireless solutions like the puck address Bluetooth's inconsistencies, underscoring how targeted optimizations can elevate multiplayer reliability in living-room gaming ecosystems.
- Pricing the Steam Machine as a PC acknowledges its versatility, challenging the console subsidy model and empowering consumers with hardware that transcends gaming silos.
QUOTES
- "I'm calling it the lunchbox. One, because it's substantial, like lunch. Two, because it's cube-shaped like a box. And three, because I think this thing is going to eat Xbox's lunch."
- "The goal was that pretty much anything on Steam should run at 4K 60fps if you're willing to turn down the details and use a little bit of FSR upscaling."
- "The joysticks are next generation TMR or tunneling magnetoresistant joysticks boasting superior accuracy and durability even compared to Hall effect joysticks."
- "Valve solution, the puck. Every Steam controller comes with a wireless dongle that clips magnetically to the Steam Controller using a couple of nice strong alignment magnets."
- "They said that while they expect it to be very competitively priced with a PC, that it will be priced like a PC rather than like a console with games subsidizing the upfront hardware purchase."
HABITS
- Tinker with hardware upgrades, such as swapping M.2 storage or RAM in modular designs like the Steam Machine to extend device lifespan without full replacements.
- Customize exteriors using provided CAD files and magnetic panels to personalize tech aesthetics, turning standard devices into unique expressions of style.
- Rely on open-source tools like Proton for compatibility, habitually porting or adapting software across platforms to avoid ecosystem lock-in.
- Test wireless setups with multiple devices, using dedicated dongles to minimize latency and interference in group gaming sessions.
- Maintain devices through partnerships like iFixit, sourcing replacement parts to repair rather than discard broken components.
FACTS
- Steam OS, initially a commercial failure in 2013, now powers millions of Steam Deck units through Proton, enabling over thousands of Windows-exclusive games on Linux.
- The Steam Machine's AMD Zen 4 CPU reaches 4.8 GHz turbo, paired with a GPU equivalent to an 8 GB 7600 XT, delivering six times the Deck's performance in a cube-sized form.
- TMR joysticks in the new controller offer higher precision than Hall effect sensors, reducing drift and improving aiming in gyro-assisted play.
- The controller's puck dongle achieves 8ms end-to-end latency via 2.4 GHz wireless, supporting up to 16 controllers across four pucks on one system.
- Valve's integrated power supply forms part of the chassis, with cooling air pulled through it to eliminate separate fans and enhance compactness.
REFERENCES
- Cyberpunk 2077: Demoed running at 4K 60fps with FSR upscaling on the Steam Machine.
- Balatro: Featured in controller demos for trackpad and gyro input schemes.
- Framework Desktop: Compared for its integrated design and customization, with Linus disclosing investment.
HOW TO APPLY
- Install Steam OS on a custom AMD PC by downloading the Steam Deck recovery image, which supports Zen 5 CPUs and RDNA4 GPUs for a console-like setup on your hardware.
- Upgrade storage in the Steam Machine by accessing the easy-swap M.2 slot (2230 or 2280 sizes) to boost capacity without voiding warranties or requiring advanced tools.
- Customize the front panel using Valve's provided CAD files to 3D-print magnetic covers, attaching them for personalized looks like e-ink vital displays.
- Configure the Steam Controller's capacitive features in Steam settings to toggle gyro aiming via grip pressure, enhancing precision in FPS games like mouse-look hybrids.
- Set up multi-controller play by connecting up to four pucks to your system, each handling four controllers, for low-latency local multiplayer up to 16 players.
ONE-SENTENCE TAKEAWAY
Valve's Steam Machine and Controller blend PC versatility with console ease, revolutionizing accessible high-performance gaming for 2026.
RECOMMENDATIONS
- Opt for the Steam Machine over traditional consoles if you value upgradability and Steam ecosystem integration for future-proof gaming.
- Experiment with gyro and trackpad controls on the new Steam Controller to unlock more intuitive aiming in non-traditional controller games.
- Build a DIY Steam OS rig using AMD hardware to customize your setup, saving costs while gaining most console features for free.
- Invest in modular gaming peripherals like this controller to reduce reliance on single ecosystems, enabling seamless play across devices.
MEMO
In a surprise move that echoes its pioneering yet often quirky history, Valve has unveiled the Steam Machine, a compact powerhouse set to launch in early 2026, alongside a revamped Steam Controller poised to redefine living-room gaming. Linus Sebastian, the tech enthusiast behind Linus Tech Tips, dubs the device "the lunchbox" for its cubic form and potential to devour market share from giants like Xbox. At its core lies a six-core AMD Zen 4 processor turboing to 4.8 GHz, 16 GB of RAM, and an 8 GB GPU rivaling the Radeon 7600 XT—delivering sixfold the performance of the beloved Steam Deck. This isn't just another PC; it's engineered for effortless 4K gaming at 60 frames per second, leveraging AMD's FSR upscaling to make even demanding titles like Cyberpunk 2077 accessible without compromise.
What sets the Steam Machine apart is its thoughtful nod to both casual players and hardware tinkerers. The cube-shaped chassis, smaller than traditional mini-ITX builds, integrates a power supply directly into the frame, cooled by a beefy 120 mm fan that pulls air through the unit for whisper-quiet operation. Front magnetic panels invite customization—Valve supplies CAD files for 3D-printed mods, from e-ink system monitors to personalized art. Ports abound: dual USB 3.5 Gbps up front, USB-C 10 Gbps and HDMI 2.0 (with unofficial 2.1 speeds) in the rear, plus DisplayPort 1.4 and Gigabit Ethernet. A programmable RGB strip adds flair, potentially signaling download progress or syncing with your setup. Yet, beneath the polish, upgradable M.2 storage and SODIMM RAM ensure longevity, with iFixit partnerships promising easy part swaps.
The accompanying Steam Controller builds on lessons from its controversial 2013 predecessor, ditching divisive touchpad-only controls for a hybrid marvel. Symmetric joysticks employ cutting-edge TMR sensors for drift-free precision, outshining even Hall effect tech, while repositioned haptic trackpads and capacitive grips enable seamless gyro aiming—loosen your hold to recenter, or remap inputs for mouse-like play in titles like Balatro. A massive battery promises 35 hours of rumble-intensive use, but the real innovation is the "puck": a magnetic wireless dongle delivering 8ms latency over 2.4 GHz, far superior to Bluetooth, and scalable for up to 16 players. Integrated antennas optimize Wi-Fi 6E and controller signals, making couch co-op a breeze.
Valve's Steam OS, reborn from a decade-old flop, powers this ecosystem with Proton's magic, translating thousands of Windows games to Linux effortlessly. No standalone OS for custom rigs just yet, but Deck recovery images work on AMD setups, hinting at broader horizons—though Intel and Nvidia support lags. Pricing remains a tease: expect PC-level costs, unsubsidized by games, to sustain Valve's hardware ambitions without alienating developers.
As gaming hardware blurs lines between portables, consoles, and PCs, Valve's offerings challenge the status quo. The Steam Machine isn't merely competitive; it's a canvas for personalization in an era of homogeneity, urging gamers to rethink what "plug-and-play" means. With launches looming, enthusiasts may finally escape proprietary shackles, embracing a future where your rig evolves as you do.